Dramasystem
Compendium
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Creating Characters
- Role in the Group
- Order of Precedence
- Defining Relationships
- Your Desire
- Your Dramatic Poles
- What You Want
- Action Types
- Your Story
- Supporting Characters
Step by Step
- The Game Moderator briefly encapsulates the series Setting and premise, defining the group from which the main player Characters are drawn. See Series Pitches.
- GM determines precedence; see Order of Precedence.
- First player in order proclaims his/her character’s name and Role in the Group.
- Second player proclaims his/her character’s name, Role in the Group, and relationship to first character. Players notate relationships on relationship maps. See Defining Relationships.
- Third player proclaims his/her character’s name, role in the tribe, and relationship to all other proclaimed Characters.
- According to precedence, remaining players repeat above step.
- In the established Order of Precedence, players proclaim their desires. See Your Desire.
- In the same order, players define their characters’ dramatic poles. See Your Dramatic Poles.
- GM chooses a new precedence order.
- First player in new precedence defines what his/her character wants from any other player’s character. See What You Want.
- The player of the other character defines why they can’t get it.
- Both players adjust the statement as needed to reflect first character’s understanding of the situation.
- Repeat steps 10-12 for each remaining player in precedence.
- Repeat steps 9-12 until all Characters are named as objects of at least two other characters’ wants. (Any unaddressed relationships are defined during play.)
- Each player ranks his character’s Action Types, sorting them into Strong, Middling, and Weak.
- Players apply “How I Do It” descriptors to their Strong Action Types.
- Based on what they now know about their Characters, especially their dramatic poles, players complete the statement, “My story is of a man/woman who...”
- With a renewed Order of Precedence and an initial scene framing, play begins. See Playing the Game.
Attributes
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